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Moodle Munch: Oct. 2021

A virtual escape room example, from DCU
An example of a virtual escape room, from DCU

Moodle Munches return for the new semester, with two sessions around gamification today from staff at Dublin City University.

Lisa Donaldson began with a presentation about her experience of developing a virtual escape room for staff CPD, and how it was built using the tools in Moodle and H5P. The narrative around the escape room was the hardest part to develop, and they came up with two that were used. The first was about being an academic the night before teaching begins, and you haven’t got anything prepared! (A bit on the nose this one…) And the second scenario was, you are trapped in a dungeon and can’t escape until you have developed your own escape room scenario for teaching. Clues were placed on the screen via interactive objects, as shown in the screenshot above, which linked to documents with puzzles, and leader boards were used as a way of introducing a competitive element, with top scorers going into a prize draw.

The second presentation from Mark Glynn was about gamification more generally, and how various standard features in Moodle can be used, such as leader boards, conditional access, and activity completion reports. On leader boards, there was a reflection on the fact that not all staff find these motivating, particularly older groups. A possible mitigating factor suggested by someone in the comments was to restrict this to only the top 3 or 5 people.

A recording of the presentation can be found here, and the full Moodle Munch archive I’ve just discovered is online here.

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