I am experimenting with H5P and have created this matching game. Let’s see how well it works!
If you’ll indulge a rare non-work related post (though it is about technology and I did learn a lot, tenuous I know), I recently refurbished a Nintendo Game Boy Advance SP as a little lockdown project.
The whole Covid / lockdown situation hit me pretty hard back in March and April when it began, as I lost pretty much all of my hobbies – gigging, karate, cinema, travels – and then one by one everything fun I had booked in throughout the year, from a big once in a decade holiday, to new tattoo appointments, were all cancelled. Still, I am safe and well, my job is as secure as one can be in this age, and my loved ones are all pretty safe, so overall I’m not doing too bad and I pulled myself together. One of the hobbies which has grown to fill the void has been gaming, especially retro gaming, and my partner and I stumbled into a YouTube hole of people refurbishing Game Boys (this one by Odd Tinkering was the start!) So I thought I would have a little crack at that.
I chose the Advance SP because I wanted one system that would play all Game Boy games, plus I like small things. I was also hoping that the lighted display would be good, though I was mistaken on that. The starting point was a beat-up but functioning unit from eBay that I took apart, cleaned up all of the electronics with isopropyl alcohol, and then put back together in a new shell along with a new battery. I did make things somewhat complicated by deciding on a two-colour design with echoes of the original Game Boy and NES, which meant that I actually had to buy two new shells and, separately, two sets of button to get the red and black. But everything worked! And it was beautiful, until I turned it on and had to deal with the reality of that screen…
The model I purchased was the AGS-001 with a front-lit screen. There is a later model with a backlit screen, the AGS-101, but this only had a limited release in Europe and they go for about 100 quid on eBay, which was more than I wanted to spend (lol). Now, I had a Game Boy, Game Boy Colour, and the original Advance back in the day, and none of those had lighting of any kind, and I don’t recall being particularly unhappy with any of them. But how time and technology move on. That front lit screen is just absolutely unacceptable today. Pale, washed-out, terrible contrast. I wonder at how young Sonya coped!? Furthermore, there were a few blemishes on the screen, micro-scratches and dust motes that had gotten in between laters. So my refurb project ended up having a second, considerably more expensive phase – adding a modern IPS screen.
Replacing screens with IPS panels, or adding a backlight to the original DMG and Pocket models is very common in the community, but it does require a bit more work and expense. First of all the panels are typically about £60-70, then you need to make some hacks to the inside of the new plastic shells to make room for the larger components, and finally there is often some soldering work required too. In the case of the Advance SP, this is optional to add a brightness control to the panel, but of course that would be very nice. These are all things I didn’t want to do, least of all because I haven’t soldered anything since high school. Luckily for me, my most wonderful partner not only has mad soldering skillz, but a Dremel that made modding the shell so much easier. Once installed and reassembled for the second time it was gorgeous. The final step was adding a dodgy flash cart which lets me load any and all ROMS my heart desires – legally obtained of course, *cough, cough*. I was worried about battery life – that IPS and flash cart are big power draws, but I have stress tested it and got about 5 hours of life which is comparable to my 3DS.
And finally, my eBay purchase came with four games that I didn’t really care about, except for the mysterious Pokemon Green cartridge, a game that wasn’t released outside of Japan. A rare import? A dodgy cart? I was curious, but that along with two of the other four games didn’t work upon arrival, so it was back out with the screwdrivers and the trusty bottle of IPA. A little bit of scrubbing later and all of the carts came back to life. The inside of that Pokemon Green cartridge was a mess, cheaply put together and with no Nintendo or official branding anywhere, so definitely a fake. Playing the game revealed it to be a ROM dump of Pokemon Blue, with the word ‘blue’ on the title screen replaced with ‘green’. Nevertheless, it works. A very successful wee project all in all, even though it did end up being a tad pricey!
The penultimate session of the course began with a fairly cringe-worthy ice-breaker exercise in which we were tasked with matching some very diverse faces with names and occupations. Knowing the nature of the session we were naturally at pains not to apply stereotypes, placing us in a situation of double and triple guessing ourselves, rendering the exercise somewhat moot. Thankfully it didn’t take too long before we moved on.
The session was delivered by a guest academic who has spent their career researching gender equality and she gave us a brief history of her work which includes a chapter in the forthcoming Re-reading Spare Rib. Recommended further reading included When Giants Learn To Dance and A Tale of O – A story on Diversity.
We then discussed the problems of stereotyping and how gendered language can disadvantage women in business. For example, describing leaders as ‘self-confident, assertive and inspirational’ is problematic as these attributes do not match gender stereotypes of women as ‘nice, friendly and sensitive’, but do match male stereotypes such as ‘dominant, assertive and forceful’, with the potential result being lowered evaluations of women as leaders.
This led on to a discussion of bias, the inclination towards or prejudices for or against something, both explicit and unconscious. This isn’t necessarily negative as it allows our brains to make quick decisions based on prior knowledge and experience, but it is important to be aware that we have them. An example of research in this area was provided that showed racial discrimination in the interview selection process by submitting identical CVs with different names on them, those with a ‘white sounding name’ were almost a third more likely to be selected for interview.
Some advice was given on how to mitigate the effects of organisational bias, including first of all being aware of one’s own and organisational biases, sifting CVs blindly looking at content only, being careful with the use of gendered language in adverts and descriptions, and using aggregate scoring in selection. We also covered equality and diversity legislation, including the nine protected characteristics.
A task we were given to assess our own biases was to take one or two Implicit Association Tests. I took two tests which is both cases showed that I had a moderate bias towards one particular side. In the ‘Countries’ test, for example, it was revealed that I had a slight preference towards the UK over the US. I’m not quite sure how valuable this exercise was. This outcome struck me as unexpected and logical, given that I have lived in the UK all of my life and was therefore able to more quickly recognise those statements and things which pertained to the UK than the US.
Finally, in the latter half of the afternoon we were split into two teams and pitted against each other to design a game of some kind that would teach colleagues something about equality and diversity. My team came up with ‘Career Ladders and Snakes in the Grass’, a variant of snakes and ladders but with different rules for men and women. If you draw the male card you get a head start, draw the female card and you can only roll a maximum of four, both rules designed to show how much harder women have to work to get ahead. There were a couple of special themed squares on the board. The Glass Ceiling square towards the top of the board which, if you land on while playing the female card you get stuck on until you roll a six to break through the ceiling, and the Dark Knight square, the full meaning of which I couldn’t possibly explain here as it is a little bit of black humour relating to something that has been happening here at Sunderland as part of the review of staff.
We played each other’s games and I’ve had my own team play ‘Career Ladders and Snakes in the Grass’ and, interestingly, in both cases the person who drew the female card won! Also in both cases the female card was drawn by men who were very annoyed when the rules were explained to them on the grounds that it was unfair, which of course was exactly the desired reaction. The other team’s game was a variant of Trivial Pursuit with the questions relating to equality and diversity issues. We won. Our game was declared the best and most fun. Not that I’m competitive at all.
It’s that time of year again, the legendary SLS Innovation Event! And possibly the last one, as a pending University-wide restructure will soon mean the end of SLS in its current form.
This year’s carnival theme led to many bright, fun and exciting stalls and games. On our stall we had the Oculus Rift again, but this time we primarily ran a fairground ride called Cyberspace which features something you can only do in VR, jump off the ride while in motion. We made a game of this, getting people to see who could fly the furthest and winning a sweetie if you beat the current high score. The Rift was complemented by a demonstration of a fun new augmented reality app for iOS and Android called MSQRD, or Masquerade, which does funny things to your face, much like Snapchat’s new filters.
We also used Class Tool’s carnival appropriate random name picker to give away some little prizes and make people aware of the excellent resources on this site. Our balloon pop – with a star prize of a brand new car! – generated some noisy fun and a lot of mess. And finally, when we discovered that someone on the team could juggle, we couldn’t resist having a beat the juggler competition; juggle three balls for longer than Mel the Magnificent and you won a prize.
On the more serious side we were also raising awareness of Open Badges, awarding an attendance badge to anyone who came over to our stall and had a chat with us about how badges could work in their area to incentivise learners.
Obviously our stall was the best, and we were sorely cheated on the ‘Best Stall’ award (again!), but some other good stalls came form the Gateway team who managed to install a cinema, complete with popcorn, the CitySpace team with their sports related activities including a test your strength punchbag, and several teams who demonstrated their innovation by managing to have hook a duck games sans water. I won a duck on one of them, but proudest moment by far was being the only person to score the maximum 300 on an elastic band pinging thing for which I won a balloon bunny.
These events aren’t just to have a fun afternoon, they’re about all of the various scattered teams within SLS coming together to showcase the work they do for the benefit of the rest of us, so that we can work better as a department. It’s also where we celebrate excellence, with two awards given to celebrate personal and team excellence.