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Tag: Gamification

Moodle Munch: Oct. 2021

A virtual escape room example, from DCU
An example of a virtual escape room, from DCU

Moodle Munches return for the new semester, with two sessions around gamification today from staff at Dublin City University.

Lisa Donaldson began with a presentation about her experience of developing a virtual escape room for staff CPD, and how it was built using the tools in Moodle and H5P. The narrative around the escape room was the hardest part to develop, and they came up with two that were used. The first was about being an academic the night before teaching begins, and you haven’t got anything prepared! (A bit on the nose this one…) And the second scenario was, you are trapped in a dungeon and can’t escape until you have developed your own escape room scenario for teaching. Clues were placed on the screen via interactive objects, as shown in the screenshot above, which linked to documents with puzzles, and leader boards were used as a way of introducing a competitive element, with top scorers going into a prize draw.

The second presentation from Mark Glynn was about gamification more generally, and how various standard features in Moodle can be used, such as leader boards, conditional access, and activity completion reports. On leader boards, there was a reflection on the fact that not all staff find these motivating, particularly older groups. A possible mitigating factor suggested by someone in the comments was to restrict this to only the top 3 or 5 people.

A recording of the presentation can be found here, and the full Moodle Munch archive I’ve just discovered is online here.

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Moodle Munch: Jan. 2021


The January Moodle Munch recording

Welcome to 2021, folks! Let’s hope it’s going to be a better year for all.

Today marked the return of Moodle Munch, with two presentations as always. Mark Glynn from Dublin City University began by discussing some tools and techniques they are using to add some gamification to online modules to improve student engagement. First, the use of formative and summative quizzes, but not just quizzes, the pedagogy around their use, emphasising the opt-in nature of the summative component and giving students the ‘freedom to fail’. Mark presented some interesting research showing both strong positive student feedback and improved pass marks on the formative assessment component with the group of students who had engaged with the summative quizzes. As it should be, but it’s nice to see such strong evidence! Mark then showed us the Level Up Plus plugin for Moodle which can be used to add gamification elements to module spaces, such as progress bars and leaderboards.

The second presentation was from Nic Earle at the University of Gloucestershire who demonstrated the custom electronic marking and assessment system they have developed for managing student assessments, and how it integrates with their Moodle and student records system. They switched over to this system in 2017 wholesale, and again Nic was able to show very positive results demonstrating increased use of the VLE (even before the pandemic), and improved NSS scores.

As always, the presentations were recorded and I have embedded the YouTube above this post.

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LTA Workshop: Gamification

Photo of a slide with game design tipsPhoto: 10 things game designers know (and educators should!)

Attended the much delayed LTA workshop on Gamification today, from Kathy Wright of Advance HE. It was a very useful day which combined the pedagogy and theory behind gamification and game-based learning with practical activities that we could adapt to our own teaching. The thought that has stayed with me was the point that education is already a game, just usually a bad one, as students have limited agency, it’s poorly balanced, and often not fun. I discovered a nice new tool, Twine, for non-linear storytelling, and there are a couple of piece of research I’m going to be following up, Reid’s ‘Psychology of the Near Miss’ being one.

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