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Tag: Playstation

PSP Refurb

Aha! What have we here then? Another entry into the category of ‘not-work-related-retro-handheld-restoration’ posts. It’s an obscure category, but it’s my blog and I do what I want.

I’ve had an inkling to do a PlayStation Portable restoration for a long time, but anytime I looked into it I was put off by the vast number of tiny, tiny, easily breakable ribbon cables holding it all together. For some darned reason I took the plunge in March, buying a beat-up piece of crap on eBay and I’ve been working on it over the past month. It is now at a point where I am declaring it done. I’m not 100% happy with it. The reproduction shell is pretty good, but it’s not up to the same quality as the originals. I cracked it open for one last time tonight to make some tweaks and I’ve noticed that some of the screw holes are starting to come apart, so this time really must be the last time.

In terms of software modding, it’s been updated to the last official firmware version from Sony, 6.61, and I have installed ARK-4 custom firmware on top of it, which allows me to all sorts of interesting things. Not least of which was side loading the 15th anniversary theme which goes with the shell beautifully.

Big thanks to TotalKommando on YouTube who’s take-apart guide is the best (though I also found others helpful), and for all of his other guides on everything PSP related.

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Google Cardboard and Playstation VR

Finally got my hands on a Google Cardboard VR headset today. Ironically the cheapest and most common VR system is the one that has eluded me until today. Perhaps it’s because I’ve came at this backwards and tried the least advanced system last, the one that’s supposed to be a cheap, quick and easy demonstration of the technology to get people’s interest, that I was unimpressed. It simply isn’t immersive. Having to hold the headset to your head with one hand and all the ambient light that seeps in through the sides spoils the desired illusion. I tried a few apps and games, including what I thought the Cardboard would be good for, 360 degree videos, but they all disappointed. When having to move your head around to follow things there was noticeable lag which comes in part from the need to hold the headset on and the low processing power of mobile phones. I tried different apps with both an iPhone 6S and a Samsung Galaxy S6 Edge.

I also got to play with a Playstation VR a few weeks ago thanks to a colleague. That was a different story. It’s big, it’s heavy, but also comfortable once it’s on. On dark screens light does seep in from the bright lights used for motion tracking, but once you’re in a game it’s completely immersive and the relatively low resolution compared to the Rift and the Vive is nullified. Set-up is a breeze which is exactly what you would want from a console driven system and everything just works.

This is the one. Undoubtedly if I were going to buy a VR system for personal use it would be the PlayStation VR. For non-gaming uses, quality and an even more completely immersive experience it would be the HTC Vive, but that’s over twice the price of the PlayStation VR and needs a gaming PC costing around £1,000, rather than a PlayStation 4 costing around £250, and which I already have.

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